Syncline.
A minimalist puzzle game about connection, separation, and verticality. Grow longer, break shorter, and roll your way through puzzles where length is the strategy.
A spiritual successor to Bloxorz and Cuboid — the classic block-rolling logic puzzles — reimagined on a vertical grid with new mechanics for splitting, linking, and duplicating blocks.
Join to get access to early alpha playtests, share feedback, and see behind-the-scenes development.
The
genre,
made flexible.
If you spent hours rolling a 2×1 block toward a square hole in Bloxorz, or guiding a cuboid through mystical ruins in Cuboid — you'll feel at home here. Syncline shares the spirit of those games: minimalist geometry, deliberate moves, and the quiet satisfaction of logic clicking into place.
The twist: your piece changes length. Start as a single cube. Roll into a loose cube to connect and grow longer — but only when you line up. Use the environment to disconnect when you need to shrink back down. A long piece reaches further; a short one fits through narrow spaces. Knowing when to grow and when to break apart is the puzzle.
Hazards complicate everything. Duplicator blocks convert your cubes into more duplicators — shrinking your usable group. Destructor blocks remove cubes from play entirely. Touch them wrong and the length you spent moves building falls apart.
Proof of life.
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NowIN PROGRESS
The core mechanic — rolling the block, connecting to loose cubes to grow longer, disconnecting to shrink back down.
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NextPLANNED
Goal blocks to win levels. Hazard blocks — duplicators and destructors — and the puzzles built around them.
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LaterEXPLORING
A level editor — so players can build and share their own puzzles.